Patch Notes: Hotfix 4

Tempo de leitura: 5 minutos

Hello Pioneers,

Check out some of the improvements and fixes we made with today’s maintenance! We hope this improves your Soulbound experience.

IMPROVEMENTS

  • Solo runs are slightly tougher, while 3-player runs are slightly easier, for smoother difficulty scaling across party sizes. 
  • Core combat balance has been updated across Fortify, Bomb, Machine Gun, Drone, Blackhole, Greatsword, Gleam Twins, Staff, Chakram, and Sword; full details are listed below. 
  • Yoku catfish are easier to farm, reducing the grind needed to craft scales.
  • Pioneer Guild fishing tasks now require fewer catches, making fishing progression less stamina-heavy. 
  • Ring secondary stats have been reduced back to their intended values. 
  • Necklace tooltips now show their effects and stats correctly.
    • Necklace tooltips now show their actual secondary stats correctly.
    • Necklace tooltips now show their legendary effects correctly.
  • The advanced stat view has been cleaned up for readability. 
  • Phantom Resonance on Chakram now grants Void Damage instead of Ethereal Damage. 
  • Staff relics no longer convert Ethereal Damage and now use Explosive Damage instead. 
  • Sword relic bonuses are clearer and more consistent.
    • Duelist’s Reach now grants +25% Range and +10% Cone Breadth.
    • Sweeping Form now grants +20% Cone Breadth and +20% Range.
  • Quest fragments in What The Cultists were Erasing have been improved.
    • Quest fragments in What The Cultists were Erasing are easier to find, including a clearer marker for the fifth fragment.
    • Quest fragments in What The Cultists were Erasing are now key items and can no longer be lost when bags are full or items are sent to the bank.
  • Pioneer Guild Contract Board progression now uses a flag instead of a quest requirement, making unlock behavior more reliable. 
  • Solo Arcadia Defence now only has one active wall at a time.

FIXES

  • There was an issue affecting users with how relic paths were displayed in the UI; this has been fixed.
    • There was an issue affecting users where relic paths looked like one connected line; they now display as separate stacked paths.
    • There was an issue affecting users where standalone relics were visually mixed in with path relics; standalone relics now appear separately beneath the paths.
  • There was an issue affecting users where dodge was not working correctly in dungeons; it now behaves properly. 
  • There was an issue affecting users where chests after Events could overlap with portals; they now appear in a clearer position below the portals. 
  • There was an issue affecting users where rare relics were missing from relic selections; they now appear correctly again. 
  • There was an issue affecting users where Frozen Bastion was not shielding nearby allies; it now grants its fortify shield as described.
  • There was an issue affecting users where some legendary items could reach a 100% trigger chance and create runaway effects; those trigger chances have been corrected. 
  • There was an issue affecting users where the wrong boss could appear in the Lunar dungeon; Shooter Bot Hovertrix has been restored. 
  • There was an issue affecting users where Blue Key Drive could fail to appear, blocking Circuit Sleuth progression; it now drops as expected. 
  • There was an issue affecting users with Midnight Hair breaking expected combat behavior; this has been fixed.
    • There was an issue affecting users where Midnight Hair could break combat when equipped before a round; that combat break has been fixed.
    • There was an issue affecting users where Midnight Hair could fail to apply its stats, bonuses, and abilities when equipped after a round started; it now applies them correctly.
  • Always Catch Ring’s radius effect was adjusted to properly implement the intended effect..
  • There was an issue affecting users where the axe fortify relic could stop activating in later levels; it now continues working through the run. 
  • There was an issue affecting users where T4+ belts were not dropping in Collapsing and higher dungeons; they now drop again.
  • There was an issue affecting users where Mirelle’s lost pages were unavailable; the drop has been re-enabled. 
  • There was an issue affecting users where the Foundational Error quest could still appear; it has been disabled across all environments. 
  • There was an issue affecting users with Seek and Destroy quest setup and rewards; this has been fixed.
    • There was an issue affecting users where Seek and Destroy started from the wrong node; the quest now starts correctly.
    • There was an issue affecting users where Seek and Destroy gave the wrong reward; the reward has been updated.
  • There was an issue affecting users with incorrect dungeon naming and type labels; this has been fixed.
    • There was an issue affecting users where “Lunar Plateau – Shattered” was misspelled; the dungeon name has been corrected.
    • There was an issue affecting users where several dungeons were labeled “Trail” instead of “Trial”; those type names have been corrected.
  • There was an issue affecting users with Chemistry Lab recipes; this has been fixed.
    • There was an issue affecting users where the Chemistry Lab showed a duplicate recipe; the duplicate has been removed.
    • There was an issue affecting users where the Chemistry Lab had an incorrectly configured health flask recipe; it has been corrected.
  • There was an issue affecting users where Yoku still appeared in task board rewards; it has been removed. 
  • There was an issue affecting users where Piece by Piece required materials were not dropping correctly; progression can now continue. 
  • There was an issue affecting users where Blades of Trust would not progress after crafting Cloth Boots; quest progression now updates properly. 
  • There was an issue affecting users where Deploy and Destroy would not progress on the fortify objective; it now advances correctly. 
  • There was an issue affecting users where Smooth Operator did not count the required item when it was equipped in the Cosmetic Slot; either valid slot now counts.
  • There was an issue affecting users where crafted gear pieces with no stats had broken crafting table recipes; those recipes have been fixed. 
  • There was an issue affecting users where the Tritium Matrix could not be crafted; it is now craftable. 
  • There was an issue affecting users where Voltscale gear took too long to craft because of fishing requirements; that requirement has been reduced.
  • There was an issue affecting users where the minigun could stop spinning after picking up Recoil Brace; that interaction has been fixed.

COMBAT BALANCING

  • Fortificar
    • Base value reduced from 10→4
    • Base duration reduced 5s → 3s
  • Bomb:
    • Increased Bomb’s base damage
    • Removed all negative trade-off stats from all bomb relics
    • Precision Charge – Added +50% critical strike damage
    • Heavy Payload – 10% damage increase → 40% damage increase
    • Slightly upped the explosion radius on cluster bombs
  • Metralhadora
    • AoE size of explosion reduced from 15 → 10
    • Heal chance from 10% → 2%
    • Fixed an issue where the machine gun was mistakenly dealing double damage to initial targets in some cases
  • Drone
    • Added explosion on the drone impact, base impact 5 →30
  • Blackhole
    • Tick damage base impact from 5 → 3
    • Caster spawn aoe radius reduced to match the thrown version (80→64)
  • Greatsword
    • Cooldown decreased from 2000 → 1600
    • +20% damage
  • Gleam twins
    • Overclock I relic: Reduced fire rate from 40% → 20%
    • Overclock II relic: Reduced CDR from 30% → 20%
    • Damage multiplier down 50%
  • Staff
    • Impact Alpha reduced from 100 → 80
    • Base cooldown 1.5s→1.8s
    • Cascading Power adjusted: Proc on hit → Proc on enemy kill
    • Void Rift: Reduce Ability Power 20% → 10%
  • Chakram
    • Cooldown reduced from 10s → 7s
    • Long Arc: +50% critical strike damage
    • Base impact increased 15 → 25
  • Sword
    • Fixed a bug where Sword’s max cast range was not increasing with range increase
    • Duelist’s Reach +25% Range and 10% Cone Breadth
    • Sweeping Form: 20% Cone Breadth and 20% Range

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