Patch 6 – Unique Dungeon Set Drops

Tempo de leitura: 5 minutos

Hello Pioneers, our big update for this patch is partial region consolidation of servers. US West 1 players will be moved to the USA Central 1 server and the EU West 3 players will move to the Europe West 1 server! Any ping increase should be negligible, and now you’ll be able to interact with more of your fellow players! A new region is coming soon as well, so stay tuned for more updates on that!

Plus, our friends from China and Japan can join us more easily than ever with dedicated Chinese and Japanese fonts for dialogues and tutorial text.

We’ve improved the dungeon experience as well! As requested by the community the stack limit for Relic Refreshers has been increased from 20 to 100! Now you can refresh Relics to your hearts content. Plus we’ve equipment drop pools are now organized by faction.

  • Farpoint dungeon drops Foundation gear
  • Lunar dungeon drops Lunar gear
  • Everdune dungeon drops Neotilus gear
  • Eastern Reach dungeon drops Virelda gear (and at Tier 3 you can also get Lunar gear)

This means you’ll be able to choose the dungeon you run based on the gear you want!

Last but not least, we wanted to highlight some important bug fixes

  • Achievements have been fixed, so completed achievements now reliably appear as completed in the Achievement Diary for claiming rewards and you won’t get any erroneous notification dots on the Achievement Diary anymore either!
  • Plus we fixed a nasty bug allowing for repeated potion usage, so now you’ll have to wait until you’ve drunk your first potion before using another one! No more double fisting those potions, Pioneers.

That covers the most notable changes, but keep reading for the full update.

Server & Region Changes

  • We’re consolidating our US and EU regions onto one server each: US West 1 is moving to the US Central 1 server, and EU West 3 is moving to the Europe West 1 server. The US West 1 and EU West 3 regions will be closed down after the move.
  • Players moving servers can expect ping to increase by approximately 20ms.
  • The old servers will remain visible in the drop down list, but will reroute you automatically to the new servers.
  • We’re doing this to keep the servers well maintained. US West 1 and Europe West 3 now have only a small number of active players, and consolidating regions brings those communities together on busier servers.
  • A new region will launch soon, and as the servers expand we’ll bring in new players and open further regions in future.

Balance & Design Changes

  • Dungeon chest gear drops are now split by faction across the Fractured, Shattered, Collapsing and Abyssal dungeon tiers:
    • As follows:
      • Farpoint drops Foundation gear.
      • Everdune drops Neotilus gear
      • Lunar drops Lunar gear
      • Eastern Reach drops Virelda gear (plus Lunar gear at Fractured tier, where there is no Lunar dungeon).
  • Each dungeon now drops its own faction’s chest, feet and head armour and that faction’s two weapons, so you can target-farm a full set. Overall gear drop rates are unchanged. DES-3788
  • Increased the stack limit on relic reroll items from 20 to 100, so they take up far less bag space. DES-3797
  • Fixed the exploit that let health potions be spammed in dungeons for near-unlimited healing. Consumables are now locked while a use is in progress or a blocking buff is active, with a “please wait” prompt if you try too soon. This applies to consumables everywhere, not just dungeons. If you relied on potion spam, dungeons will feel tougher. ENG-1705
  • Talisman achievement reward cooldowns are no longer shared across all tiers. Each tier now runs its own cooldown and cooldown timers longer than an hour now display in hours instead of total minutes. BUG-1437
  • Corrected task locations across roughly 100 tasks in Lunar City, Farpoint, Everdune and Virelda. Now a task’s destination now shows correctly when you select it at a task master. DES-3479

Correcções de erros

Quests, Tasks & Achievements

  • Fixed multi-second delays when starting quests, picking dialogue choices or progressing objectives while lots of players are active in the same area. Finishing or restarting a quest now refreshes an NPC’s available quests without a noticeable pause. ENG-1768
  • Fixed the Achievement Diary not showing completed achievements as complete so completions and their claimable rewards now appear reliably without relogging, and achievements at full progress correctly display 100%. BUG-1567
  • Fixed the Achievements notification pip so it only counts rewards you can actually claim and see, and clears immediately once everything is claimed. ENG-1744
  • Fixed the guild task Where It Hurts VI not tracking the Cactaro King kill in Eastern Reach Abyssal and not paying out its reward; the boss name shown in the task text has been corrected. DES-3701
  • Fixed Virelda’s Chief appearing in two places at once during Dune it yourself. The Chief now correctly leaves after Vesper’s Challenge and appears in only one location per quest stage. BUG-665

Dungeons & Combat

  • Fixed Frostbreaker hammer chill not triggering Frostline Belt. Chill applied by the hammer now grants the belt’s cold damage bonus, matching how Cubo de gelo already behaved. DES-3649
  • Fixed a server crash in dungeon chest rooms when a chest failed to load its configuration. BUG-1587
  • Fixed a client crash when loading an area with a missing door, teleport or rentable-location visual. BUG-1476
  • Fixed failing a hack on a large box in the open world locking your movement and leaving the cursor stuck on the hack icon. BUG-1417
  • Fixed the Pesca minigame moving the whole screen instead of the green catch box. BUG-1487

Items

  • Fixed item rarities in the Manufacturing Station. Displayed rarities now match recipe rarities (legendary gear no longer appears under the Rare section). DES-3692
  • Fixed Inventory and Bank getting stuck on “syncing” after item actions, where contents would stop updating until you restarted the game. BUG-1069

Connection & Stability

  • Fixed a bug where recovering from a brief network interruption could tear down and respawn your character minutes later. Players experiencing this issue would experience a sudden reload, stutter, unexpected logout, or appear offline, duplicated or missing to other players. BUG-800
  • Fixed closed connections continuing to reconnect to dungeon servers after you had disconnected, which could cause stuck loading screens, unexpected logouts, duplicated or missing players, or wrong room state on reconnect. BUG-1286
  • Fixed logging back in after a dungeon disconnect dropping you into the overworld while the game still treated you as inside the old dungeon. Previous position would stop saving and Dungeon Finder refused to start with “Cannot start lobby from dungeon”. BUG-1296

Under the Hood

  • Fixed a server-side memory leak that made memory use on core game services climb steadily as game server instances cycled, improving long-run stability in busy regions. BUG-1598
  • Fixed clients with no equipped abilities re-requesting ability data several times a second in dungeons. Now requests back off properly and stop once valid data arrives. BUG-1601
  • Fixed a server startup failure that stopped quest data pre-loading for accounts with very large quest histories, which could leave quests slow to load. BUG-1607
  • Reduced the server-side work needed to start quests automatically, so quest autostart no longer holds up loading slots during busy multiplayer sessions. ENG-1787
  • Added detailed internal timing measurements to quest entry, autostart and quest-pointer handling, so slow quest starts can be traced to the exact stage responsible. ENG-1791
  • Improved failure reporting for the loading sequence so a stalled load is now recorded against the exact step and reason it failed. ENG-1793

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