Where Soulbound is headed, quarter by quarter. Follow along as features move from planned to in progress to shipped.
This roadmap may change as we adjust to align with the wants and needs of the community.
A raid against Spectra for four or more players, with two difficulty levels.
Long-term NPCs you build a bond with over time. Their moods shift per player, and you learn more about them the longer you stick with them.
Dialogue and UI translated into more languages.
Break down unwanted items into crafting materials.
Framerate and performance improvements across the overworld and dungeons.
Play on Mac through Steam, with the same account and progress as on PC.
A limited-time Halloween event with themed content and rewards.
We’re rebuilding the game under the hood. Expect a smoother framerate, faster loading, and dungeons that run better on every machine.
A player-driven marketplace. List, browse, and trade items with the whole server.
Form a guild with friends, with a roster, ranks, and a shared name to play under.
Play the whole game on a controller, from combat to every menu.
A cleaner world map and a quest log that makes it clear where to go next.
A high-stakes mode where dying costs you all your gear. It takes top-tier gear to clear, and pays out exclusive cosmetics, pets, and rewards.
An early beta of Soulbound on iPhone, iPad, and Android, with the same account and progress as on PC.
A controller-first interface, text sized for handheld play, and performance tuned for Steam Deck.
A new raid boss: the Mecha Titan. Bring a full party.
A new endless dungeon mode that keeps scaling the deeper you push.
Dungeon modes that pay out extra loot, but you lose your gear or bag if you die.
Bigger themed events tied to the calendar, with limited-time content, cosmetics, and rewards.
New dungeons to run, with new enemies and loot.
New gear tiers above the current top, so there’s more to chase.
Guild bases, guild activities, and goals you work toward together.
Uncover the secrets of The Foundation, a story expansion with new questlines and dungeons.
A new zone with its own questline, enemies, and gear.
How this roadmap has changed over time. Each entry lists what moved, shipped, or was added in that update.
A store with a rotating selection of cosmetics, furniture, emotes, and pets.
Partial controller support for aiming and navigating some menus.
Many quests feature voiced NPCs, with more added over time.
More to explore in the Far Point Reach, with extended dungeon and task content.
More to explore in Everdune, with extended dungeon and task content.
Powerful legendary effects that can roll on your gear, each one changing how it plays.
Two new gear tiers, T5 and T6, above the current T4 ceiling.
Các cuộc đột kích quy mô lớn, bao gồm cả các cuộc đột kích trong sự kiện trực tiếp và trong game — những trận đấu nhiều giai đoạn được thiết kế dành cho một đội hình đầy đủ, với các cơ chế đòi hỏi sự phối hợp thực sự và phần thưởng xứng đáng với những lần thất bại.
Các sự kiện trực tiếp diễn ra hàng tuần, mang đến cho toàn bộ máy chủ một lý do mới để đăng nhập, cùng với các vật phẩm trang trí và phần thưởng mà bạn có thể nhận được trong suốt thời gian diễn ra mỗi sự kiện.
A very early, hands-on look at some of the game — our first playable taste of Soulbound's bullet-heaven combat.
A bigger, more polished slice built for Steam Next Fest.
Items from the previous roadmap that aren’t on it right now. Some were folded into new cards; the rest moved later and may come back in a future update.
Now part of Full Steam Deck Support (Q1 2027).
Now part of Bigger Guilds (later in 2027). Was Q1 2027.
Was Q3 2026, in progress.
Was Q4 2026.
Was Q4 2026.
Was Q4 2026.
Was Q4 2026.
Was Q1 2027.
Was Q1 2027.
Was Q3 2027.
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