Lesezeit: 5 Minuten
Hello Pioneers,
Check out some of the improvements and fixes we made with today’s maintenance! We hope this improves your Soulbound experience.
IMPROVEMENTS
- Solo runs are slightly tougher, while 3-player runs are slightly easier, for smoother difficulty scaling across party sizes.
- Core combat balance has been updated across Fortify, Bomb, Machine Gun, Drone, Blackhole, Greatsword, Gleam Twins, Staff, Chakram, and Sword; full details are listed below.
- Yoku catfish are easier to farm, reducing the grind needed to craft scales.
- Pioneer Guild fishing tasks now require fewer catches, making fishing progression less stamina-heavy.
- Ring secondary stats have been reduced back to their intended values.
- Necklace tooltips now show their effects and stats correctly.
- Necklace tooltips now show their actual secondary stats correctly.
- Necklace tooltips now show their legendary effects correctly.
- The advanced stat view has been cleaned up for readability.
- Phantom Resonance on Chakram now grants Void Damage instead of Ethereal Damage.
- Staff relics no longer convert Ethereal Damage and now use Explosive Damage instead.
- Sword relic bonuses are clearer and more consistent.
- Duelist’s Reach now grants +25% Range and +10% Cone Breadth.
- Sweeping Form now grants +20% Cone Breadth and +20% Range.
- Quest fragments in What The Cultists were Erasing have been improved.
- Quest fragments in What The Cultists were Erasing are easier to find, including a clearer marker for the fifth fragment.
- Quest fragments in What The Cultists were Erasing are now key items and can no longer be lost when bags are full or items are sent to the bank.
- Pioneer Guild Contract Board progression now uses a flag instead of a quest requirement, making unlock behavior more reliable.
- Solo Arcadia Defence now only has one active wall at a time.
FIXES
- There was an issue affecting users with how relic paths were displayed in the UI; this has been fixed.
- There was an issue affecting users where relic paths looked like one connected line; they now display as separate stacked paths.
- There was an issue affecting users where standalone relics were visually mixed in with path relics; standalone relics now appear separately beneath the paths.
- There was an issue affecting users where dodge was not working correctly in dungeons; it now behaves properly.
- There was an issue affecting users where chests after Events could overlap with portals; they now appear in a clearer position below the portals.
- There was an issue affecting users where rare relics were missing from relic selections; they now appear correctly again.
- There was an issue affecting users where Frozen Bastion was not shielding nearby allies; it now grants its fortify shield as described.
- There was an issue affecting users where some legendary items could reach a 100% trigger chance and create runaway effects; those trigger chances have been corrected.
- There was an issue affecting users where the wrong boss could appear in the Lunar dungeon; Shooter Bot Hovertrix has been restored.
- There was an issue affecting users where Blue Key Drive could fail to appear, blocking Circuit Sleuth progression; it now drops as expected.
- There was an issue affecting users with Midnight Hair breaking expected combat behavior; this has been fixed.
- There was an issue affecting users where Midnight Hair could break combat when equipped before a round; that combat break has been fixed.
- There was an issue affecting users where Midnight Hair could fail to apply its stats, bonuses, and abilities when equipped after a round started; it now applies them correctly.
- Always Catch Ring’s radius effect was adjusted to properly implement the intended effect..
- There was an issue affecting users where the axe fortify relic could stop activating in later levels; it now continues working through the run.
- There was an issue affecting users where T4+ belts were not dropping in Collapsing and higher dungeons; they now drop again.
- There was an issue affecting users where Mirelle’s lost pages were unavailable; the drop has been re-enabled.
- There was an issue affecting users where the Foundational Error quest could still appear; it has been disabled across all environments.
- There was an issue affecting users with Seek and Destroy quest setup and rewards; this has been fixed.
- There was an issue affecting users where Seek and Destroy started from the wrong node; the quest now starts correctly.
- There was an issue affecting users where Seek and Destroy gave the wrong reward; the reward has been updated.
- There was an issue affecting users with incorrect dungeon naming and type labels; this has been fixed.
- There was an issue affecting users where “Lunar Plateau – Shattered” was misspelled; the dungeon name has been corrected.
- There was an issue affecting users where several dungeons were labeled “Trail” instead of “Trial”; those type names have been corrected.
- There was an issue affecting users with Chemistry Lab recipes; this has been fixed.
- There was an issue affecting users where the Chemistry Lab showed a duplicate recipe; the duplicate has been removed.
- There was an issue affecting users where the Chemistry Lab had an incorrectly configured health flask recipe; it has been corrected.
- There was an issue affecting users where Yoku still appeared in task board rewards; it has been removed.
- There was an issue affecting users where Piece by Piece required materials were not dropping correctly; progression can now continue.
- There was an issue affecting users where Blades of Trust would not progress after crafting Cloth Boots; quest progression now updates properly.
- There was an issue affecting users where Deploy and Destroy would not progress on the fortify objective; it now advances correctly.
- There was an issue affecting users where Smooth Operator did not count the required item when it was equipped in the Cosmetic Slot; either valid slot now counts.
- There was an issue affecting users where crafted gear pieces with no stats had broken crafting table recipes; those recipes have been fixed.
- There was an issue affecting users where the Tritium Matrix could not be crafted; it is now craftable.
- There was an issue affecting users where Voltscale gear took too long to craft because of fishing requirements; that requirement has been reduced.
- There was an issue affecting users where the minigun could stop spinning after picking up Recoil Brace; that interaction has been fixed.
COMBAT BALANCING
- Verstärken Sie
- Base value reduced from 10→4
- Base duration reduced 5s → 3s
- Bomb:
- Increased Bomb’s base damage
- Removed all negative trade-off stats from all bomb relics
- Precision Charge – Added +50% critical strike damage
- Heavy Payload – 10% damage increase → 40% damage increase
- Slightly upped the explosion radius on cluster bombs
- Maschinengewehr
- AoE size of explosion reduced from 15 → 10
- Heal chance from 10% → 2%
- Fixed an issue where the machine gun was mistakenly dealing double damage to initial targets in some cases
- Drohne
- Added explosion on the drone impact, base impact 5 →30
- Blackhole
- Tick damage base impact from 5 → 3
- Caster spawn aoe radius reduced to match the thrown version (80→64)
- Greatsword
- Cooldown decreased from 2000 → 1600
- +20% damage
- Gleam twins
- Overclock I relic: Reduced fire rate from 40% → 20%
- Overclock II relic: Reduced CDR from 30% → 20%
- Damage multiplier down 50%
- Staff
- Impact Alpha reduced from 100 → 80
- Base cooldown 1.5s→1.8s
- Cascading Power adjusted: Proc on hit → Proc on enemy kill
- Void Rift: Reduce Ability Power 20% → 10%
- Chakram
- Cooldown reduced from 10s → 7s
- Long Arc: +50% critical strike damage
- Base impact increased 15 → 25
- Sword
- Fixed a bug where Sword’s max cast range was not increasing with range increase
- Duelist’s Reach +25% Range and 10% Cone Breadth
- Sweeping Form: 20% Cone Breadth and 20% Range