We’re launching Soulbound Online on Steam this summer.
Same game at its core, rebuilt from the ground up. Soulbound Online now runs at over 200fps on select hardware, and we’ve fixed long-standing performance and network issues across the board.
Beyond that, everything has changed. New economy with new items, crafting progression, and skilling pathways, reworked combat, overhauled dungeons, and a new stat and ability system that completely changes how roles play. If you played the original, you’ll recognise the DNA, but it plays different, looks different, and feels different.
We’re going into early access this summer, with demos planned over the coming months. This is a fresh take on the vision we’ve been building for over 4 years and a solid foundation to develop with the community from day one. Once we’re live, the community can expect frequent updates as we add new content and refine existing gameplay.
You can wishlist the game here to stay informed about upcoming demos: https://store.steampowered.com/app/4369490/Soulbound_Online/