A pixel-art, bullet-heaven MMO coming to Steam Early Access in Summer 2026. Developed by Spiderware (London, UK).
Press contact: pieter@starfallpr.com | Download full press kit (.zip) | Brand packs: logos & video
Contents: Fact sheet · Description · History · Features · Videos · Images · Logo & icon · Selected articles · Monetization · Additional links · Credits · Contact · About Spiderware
Soulbound: Online is a pixel-art action-MMO that blends bullet-hell combat, roguelite loot-runs, and a player-driven economy. You wake with no memory inside a world shaped by a force called the Anima. From there you clear roguelite dungeon runs, craft legendary weapons, and build a base of your own. Squad up for three-player co-op, compete in clan raids for rare loot, and make your way through a large open world at your own pace.
Spiderware is an independent studio building Soulbound: Online, a pixel-art MMO that grew out of the team’s love of bullet-heaven combat and old-school MMO economies. The game brings together the fast, readable action of a bullet-hell with the long-tail progression and social play of an MMORPG. Soulbound heads into Steam Early Access in Summer 2026.
[Tom: founding story, team size, prior projects, and milestones to add here.]
Full logo, logomark, and the Spiderware wordmark (light and dark) plus brand video are in the brand packs: Soulbound & Spiderware brand packs (Notion).
[Pull-quotes and links to coverage will be added here as they land.]
Creators are welcome to record, stream, and monetize Soulbound: Online content, including on YouTube, Twitch, and similar platforms. For partnership or featured coverage, see our creator program.
Made by the Spiderware team. [Tom: supply the public roster (name + role), or keep this single line.]
Spiderware is an independent game studio building Soulbound: Online — the MMO we want to play: easy to pick up, with a player-run economy at the centre of it. [Tom: confirm founding year, location, and team size.]