Let’s Talk Monetisation

Greetings Pioneers! Thank you all for your support as we approach the Early Access launch on July 21st! As the excitement grows, we wanted to provide a quick FAQ to answer your most pressing questions. Early Access Information Soulbound: Online will cost $14.99 USD on Steam with a special discount running for the first 7 […]

Everything You Need to Know Before Early Access

The countdown is on… Soulbound: Online will be entering Early Access in just 6 days! No more demos, just you immersed in an epic pixel-adventure. Hours of work will be coming together, including the results of incredible community feedback from Bullet and Next Fest. As you can imagine, we are beyond excited. For a small […]

Dev Blog: What Job Can You Do in an Indie Game Studio?

For many, building a career in an area that you are passionate about is a dream come true. But what jobs are there within an indie game studio, and are any of them right for you? Indie game studios like Spiderware are development teams driven by passion rather than large financial backers. They retain total […]

How to Compose Music for Video Games

Composers are a crucial part of any MMO development team. Music immerses players in a virtual world and serves as an emotional anchor that bridges the gap between different elements of the game. Soulbound: Online has had hundreds of pieces of music designed specifically for its many dungeons, towns, NPCs, and quests, with 90+ embedded […]

Dev Blog: 150+ New Relics For Early Access

The number one feedback we have had is, more build diversity, and more relic synergy It’s been two weeks since the Soulbound: Online demo, and one request was shouted louder than all the others! When diving into the dungeons, you want more control when the room turns into chaos. You want upgrades that change the […]