The Kitsune Hunt
Not all prey are meant to be caught. Not all hunters are what they seem. The Kitsune have begun their hunt, and those who dare enter their domain will find themselves running a path where trickery, skill, and fate are the only guides.
The Mayor has spoken. Arcadia is under threat, and the city needs all the help they can get. Participate in events in Soulbound to earn Commission Credits, and to help defend your mind.
Time slot | Friday | Saturday | Sunday | Monday | Tuesday | Wednesday | Thursday |
---|---|---|---|---|---|---|---|
1pm | Combat Comp | Foraging Comp | Mining Comp | ||||
7pm | Fishing Comp | Mining Comp | Foraging Comp | ||||
1am | Combat Comp | Farming Comp | Fishing Comp | ||||
Full Day | Blades of the Fox | The Merchantâs Trick |
Patch Update Summary
This update brings a number of exciting new features and improvements designed to enhance player immersion and streamline gameplay. Key highlights include a major upgrade to our localization system, where players can now enjoy game dialogues and voice-overs in their native languages thanks to AI-driven translation enhancements. In tandem with localization, several quality-of-life changes have been introduced, such as improved UI accessibility, refined inventory management, and streamlined crafting and resource progression systems. New resource nodes, farming crops, and progression updates have been implemented across mining, chemistry, and foraging, providing smoother advancement while maintaining game balance. Additionally, numerous bugs have been addressed, ensuring a more stable game environment and a consistent user experience. Overall, the update not only expands the gameâs content but also lays a solid foundation for future enhancements and player satisfaction.
Features
- Implemented an AI-driven system for voice localisation, allowing players to select their preferred language for dialogue text and audio within the game. This enhances the gaming experience by providing voice and text dialogues in the player’s native language. [TECH-8027]
- Added the ability to select a different voice-over language in the game menu, allowing players to customize their dialogue voice language independently of the text language. This enhances the player’s experience by enabling language settings that reflect their preferences. [TECH-8031]
- Added dialogue language selection to the character creation screen, defaulting to the current browser language, with a fallback to English if the language is unsupported. [TECH-8021]
- Moved the shop button from the minimap back to the quick access menu, allowing players to toggle the shop button location using a new feature flag. [TECH-8243]
- Added support for Japanese characters, including Hiragana and Katakana, to enhance localisation efforts for a seamless gaming experience. [TECH-8269]
- Mining nodes now check for minimum gear requirements before allowing interaction, and tooltips will display needed requirements if players do not meet them. [TECH-7916]
- Redistributed seed tables to align with different farming levels, enhancing the progression system for players as they advance in farming. [DES-1669]
- Implemented changes to tools, nodes, and ore to enhance progression up to level 40, providing players with smoother advancement in resource gathering skills. [DES-1820]
- Introduced Resource Zones and configured nodes within them, allowing nodes to spawn in designated resource locations according to loot table specifications. [DES-1741]
- Introduced new mining items and tools for level 40 progression, enhancing mining abilities with reconfigured existing tools up to nebulite pickaxe and coppercore gloves. [DES-1698]
- Implemented a unified system for crafting tables across all locations to streamline gameplay and simplify station management. Removed outdated crafting tables and harmonized data points between apartment and overworld stations. [DES-1684]
- Introduced Aubergine and Zucchini seeds to the in-game seed tables, allowing players to plant and grow these crops. [DES-1676]
- Aubergine seeds and zucchini seeds are currently underutilized in cooking. Plans are underway to integrate them into the farming progression, including the addition of new cooking recipes to facilitate the use of aubergines. [DES-1667]
- Tea seeds have been added to the loot tables, allowing players to acquire them during gameplay. [DES-1666]
- Removed all foraging and mining resource nodes from specified dungeons to align with the new resource and skill systems. Hacking and fishing opportunities remain unaffected. [DES-1830]
- Reworked farming progression with updates to level requirements, experience, seed grow times, seed yields, and crop sell values. This change aims to improve the overall farming experience and balance the resource progression. [DES-1664]
- Added a ‘Drop All’ button for inventory items to allow players to quickly discard all items in their inventory. [TECH-8365]
- Pets no longer pick up items dropped by their owner, preventing inconveniences when clearing out inventory. [TECH-8333]
- Updated UI icons to match the style of the mini-map icons, providing a more vibrant and visually consistent user interface. [FEATURE-344]
- Added new tooltips for items that display the level and type, whether it’s a weapon or other gear type such as Neck, Back, Feet, or Chest. If a level is set, it now appears in the tooltip, showing ‘LVLÂ ‘ for weapons and ‘LVLÂ ‘ for other gear. [TECH-8332]
- Added experience gain for crafting potions on the overworld chemistry table, allowing players to progress their crafting skills while engaging in potion creation. [DES-1687]
- Implemented new chemistry progression with updated recipe counts, craft times, and experience rates. Adjustments made to potion buffs/effects, skill experience, and item vendor values. Buff durations, effects, and display names have been reworked, impacting crafting and potion consumption dynamics. [DES-1633]
- Introduced a new foraging progression system, including new loot tables and skill configurations for enhanced experience gain. This update also includes additional node sprites for a more immersive player experience. [DES-1632]
- Implemented a new mining progression system featuring new resources and tools, configuration of mining nodes, and experience gains tailored for progression up to level 40. [DES-1605]
Improvements
- Improvements have been made to manage the list of supported languages via internal tools, ensuring better control over dialogue language availability. [TECH-8023]
- Improved user experience when moving items in apartments by ensuring all items load correctly, preventing confusion about missing items. [TECH-8166]
- The party UI has been simplified to display in-game portraits and health bars, optimizing both aesthetics and functionality for better player identification. [GAME-2285]
- Implemented a full update and optimization of all buff effects to enhance consistency and performance across the combat system. [DES-1692]
- Updated the descriptions of all consumable items to enhance clarity and consistency in preparation for the new resource and skill systems. [DES-1691]
- Removed outdated potions that were no longer in use or relevant to improve inventory management. [DES-1689]
Bug Fixes
- Fixed an issue where the generator station UI did not pop up while in an apartment due to outdated station type after station intrinsic changes. [TECH-8379]
- Fixed an issue where multiple quests lacked map indications, improving navigation and quest completion for players. [KUDOS-157]
- Fixed an issue where Bulkatron would fail to spawn in Everdune due to dungeon configuration missing mobcap properties. [TECH-8040]
- Resolved an issue where changes made in the Calendar Admin would not save, ensuring that all scheduling and event management functions correctly. [TECH-8203]
- Fixed an issue where players were unable to craft items from the Cooking and Chemistry stations in Virelda. [TECH-8378]
- Fixed an exploit in the ‘Herbal Heist’ quest where players could farm infinite plants near Virelda for excessive gold and gathering skill progression. The task now requires foraging for a more specific plant to prevent quick repetitions. [DES-1640]
- Resolved an issue with dungeon-related metrics tables where mismatched event data caused errors, ensuring accurate data recording in both staging and production. [TECH-8339]
- Fixed a crash that occurred when approaching NPCs using the environmental storytelling feature where NPCs start speaking without interaction. [TECH-8273]
- Resolved an issue where iron nodes in the Virelda West Mine zone did not respect the intended fetch rate, density, and global pool regeneration, allowing excessive mining. [TECH-7902]
- Fixed a crash issue in the game when clicking on the language tab in the menu, improving game stability. [TECH-8363]
- Resolved an issue where player contributions in the ‘Net Losses’ event were not registered, resulting in no rank assignments or rewards being distributed. [TECH-7982]
- Fixed an issue where players lost gold and materials when attempting to craft multiple items at once. The crafting process would fail due to an ‘Unknown’ item occupying the crafting slot. [TECH-8002]
- Fixed a crash when users attempted to swap items with the AMM Trading tab open outside of the bank. The AMM UI now closes automatically when leaving the bank, preventing the crash. [TECH-8344]
- Fixed an issue where the game would crash when clicking the magnifying glass on a craftable item at the crafting table in Arcadia. [TECH-8266] (Cruxus)
- Fixed a major issue where dragging a UI window across areas would cause the game to crash. [TECH-8350]
- Fixed a type error that occurred when using the ‘External Room’ option in the room builder tool. [TECH-8186]
- Fixed an issue where the font size in the apartment room keypad was too large. [TECH-8343]
- Fixed an issue where the ‘Iron Man’ achievement was not granted when crafting iron armor pieces at the armor station. Crafting at both armor stations and overworld crafting tables now counts towards the achievement. [TECH-8049] Thanks to BusterCherry for reporting.
- Fixed an issue where other players were unable to craft at the Chemistry Lab due to a permission dropdown not functioning correctly. [TECH-8099] (Reported by BusterCherry)
- Fixed an issue where the Vein Pursuit event was incorrectly tracking progress before its official start time. [TECH-7923]
- Fixed an issue where the Minigun ability’s bullet sound effect continued playing after the animation ended, causing inconsistent audio volume. [TECH-7996] User: 01JK765BMMWTTRX53YXN6XG7M9
- Fixed a crash that occurred when players attempted to leave Hector’s Workshop and interact with the vendor simultaneously in Arcadia. [TECH-8174]
- Fixed an issue where killed mobs in dungeons could become unattackable ‘ghosts’ due to client-side errors, by implementing a heartbeat component to ensure they are properly removed after a short duration. [TECH-7342]
- Fixed an issue where sound effects could loop endlessly in one spot due to AudioSources fetching audio URIs asynchronously. [TECH-8199]
- Fixed an issue where crafting stations would erroneously craft an (Unknown) item instead of the selected recipe, preventing item creation and crafting EXP gain in player apartments. [TECH-8185]
- Fixed an issue where the NPC vendor selling relic reroll consumables was missing from the Foundation Hub. [DES-1668, credit 01HW3FV4VPXTY2RK052F6EHDXH]
- Corrected an issue where players who legally acquired multiple Red Panda Backpacks had one removed when the item became untradeable. Affected players will have their second backpack restored, although it cannot be traded. [DES-1663]
- Fixed an issue where two vendor options at Clyde appeared unusable due to displaying 0 remaining, now corrected to be purchasable for 1 gold each. [TECH-8175]
- Fixed inconsistent collisions for room change triggers that required players to stand still or interact to transfer rooms, and resolved dimming particle issues. [GAME-3725]
- Fixed an issue where the glowing pulse of the beacon pad was incorrectly layered on top of players, ensuring it now appears correctly beneath them for improved visual clarity. [TECH-7391]
- Fixed a UI overflow issue in the Pioneer Event where the title ‘VENDOR EVENT – THE MERCHANT’S TRICK’ was too large, causing it to extend beyond the event UI. [TECH-8373]
- Corrected the spelling of the ‘Berserk’ potion and its recipe. The item and recipe have been removed and replaced with properly spelled versions. [DES-1685]
- Fixed an issue where players could consume multiple health potions despite having the health potion sickness debuff, which should have prevented any potion consumption for one minute. [KUDOS-86]
- Fixed an issue where selecting the Speed increase augment for the Kusarigama did not modify the ability’s speed. [KUDOS-84]
- Fixed an issue preventing completion of ‘Hurting Juice’ and ‘A speedy Conclusion’ quests due to the inability to craft the required Flask, now updated to require Damage Vial instead. [KUDOS-153]
- Fixed an issue where the Abyssal Raid boss’s laser attack ceased to deal damage during the last ticks of its duration. [KUDOS-102]
Balance Changes
- Increased the drop rates for Synth-Fluid in Everdune dungeon, doubling the chance to balance the item availability for players. [DES-1675]
- Adjusted the experience gained from crafting basic vials at overworld potion tables to 25 experience per craft, compared to 35 experience per craft at land stations. [DES-1688]
- Implemented a comprehensive update to chemistry consumables, adjusting their durations, effects, and usage prohibitions to ensure balance and enhance gameplay experience. [DES-1690]
- Revised the overworld potion table to only include 4 vial recipes: dodge vial, speed vial, damage vial, and health vial, significantly impacting potion crafting in the chemistry lab. Removed speed stim, health flask, crit vial, and damage flask from the table. [DES-1679]
- Fortify:
- 10% -> 5% on damage reduction upgrades aside from the last one that still grants 10%
- Max 40% -> 25%
- Every flat armor upgrade has had -2
- Flat armour is now on levels 1, 3, 5, 7 and Damage Reduction is now on level 2, 4, 6, 8
- 10% -> 5% on damage reduction upgrades aside from the last one that still grants 10%
- Chakram:
- Power modifier from 0.8 -> 0.7
- Cooldown from 6.2 -> 6.8
- Minigun
- Power modifier from 0.32 -> 0.24
- Blackhole bomb
- Power modifier from 0.1 -> 0.4
- Radius from 60 -> 75
- Blackhole time reduced from 1.8s -> 1s