This update brings several exciting enhancements aimed at elevating the overall gameplay experience. Players can look forward to a refined tutorial with updated narratives, immersive cinematic moments, and smoother dungeon transitions, all designed to make early game progression more intuitive and engaging. Alongside the enriched tutorial, new features improve in-game navigation, cosmetic options, and quest-driven scenarios, ensuring a cohesive integration between gameplay, visuals, and audio cues. Under the hood, numerous improvements and bug fixes have been implemented to enhance performance, stabilize sessions, and refine user interface interactions. Balance changes to the in-game economy and loot drops have also been made, ensuring a fair and dynamic environment that rewards player engagement while maintaining internal consistency.
Features
- Improved player navigation on and around platforms across the world. [TECH-5845]
- Players can now cast all abilities in dungeons after combat ends, except for ‘healing pulse’, which remains locked to maintain game balance. [TECH-10625]
- Removed the countdown timer for relic selection when playing solo, ensuring the timer remains active in cooperative gameplay. [TECH-10607]
- Three new emotes are now available for purchase from the cosmetic store, allowing players to express themselves in new quirky ways. [TECH-10641]
- Introduced the Virelda Tutorial Zone, a new desert path area featuring mining and foraging tasks that guide players through early skills more directly. [ART-3620]
- Adjusted the Virelda Task board to include tasks that are more palatable for new players. [DES-2719]
- Implemented repeating weekly fishing and hacking events, allowing players to participate in scheduled events every week. Upon event completion, players are automatically exited from the event space. [DES-2720]
- Introduced an arrow on the minimap that points to the quest tasks you are tracking, enhancing navigation by indicating the doors to pass through across rooms to reach your objective. [TECH-10255]
- Implemented new sound effects for the Teal Bot, including alert, damage, death, and bomb launch sounds. [TECH-10293]
- Implemented new sound effects for the Purple Bomb Bot including alert, hit, death, and bomb drop sounds to enhance gameplay experience. [TECH-10277]
- Introduced new sound effects for the Black Bomber Bot, including alert, hit, death, footsteps, jump charge, jump, and landing sounds to enhance gameplay experience. [TECH-10273]
- If the buy button is disabled in the vendor menu, it shows the reason why it’s disabled in the tooltip when hovered. [TECH-10543]
- Introduced a feature where clicking on marked dungeons on the map will now open the dungeon finder and auto-select the clicked dungeon. Dungeon markers in the map will now display their respective names instead of ‘Unknown Location’. [TECH-10546]
- Adjusted the upgrade screen to sort relic unlocks by level rather than rarity, ensuring a consistent sequence for upgrades. [TECH-10559]
- Added interaction outlines to chests and relic cubes to match consistency with other interactable objects in the game. Hover tooltips were also added to relic cubes to improve user interaction feedback. [TECH-10562]
Improvements
- The old enemy healthbar component has been fully deprecated and all references to it have been cleaned up to ensure stability and consistency. [TECH-9744]
- Removed the singleton status from tools such as the sunmetal shovel, coppercore gloves, desert crystal spile, and steel pickaxe to prevent confusion when crafting multiple items. These items are also now tradable. [DES-2730]
- Introduced a new cinematic piece of music to the Virelda Outskirts zone, designed to excite players as they enter the world. [AUDIO-1085]
- Resource nodes now highlight when hovered over, regardless of the player’s proximity, enhancing visibility and ease of interaction. [TECH-10632]
- Improved performance by caching gear tooltip comparative stats, reducing the number of requests needed and enhancing experience for players with slower network speeds. [TECH-10555]
- Improved item pickup experience by making items disappear instantly on client-side when clicked, increasing pickup radius, and enhancing visual clarity in party looting scenarios. Now, items belonging to other players are less visually intrusive and unobtrusive interactions are smoother. [TECH-9352]
- Improved the gauntlet intro map by rearranging the route to include 4 pressure plates in a row, ensuring players must interact with them. Knockback from cell traps is also adjusted to return players to a consistent starting square, improving the overall gameplay experience. [TECH-10583]
- Optimized the Active Quests HUD, ensuring smoother performance and better functionality of the quests/events bar, the party members display, and the minimap. These changes aim to improve the user experience without altering existing features. [TECH-10591]
Bug Fixes
- Fixed an issue where UI elements would flicker during dialog scenes. [FEATURE-638]
- Fixed an issue where recurring event types were not running as expected during maintenance mode on production servers. [DES-2736]
- Implemented a restriction preventing players from purchasing the same offer multiple times to ensure fair item distribution and prevent exploitation of in-game economies. [TECH-10548]
- Fixed an issue where text and voice language settings in the Game Menu were not being correctly applied, causing dialogues to default to English despite player selection. [TECH-10637]
- Fixed an issue where the spectator camera in the necromancer arena did not zoom out to cover the entire view. [TECH-10645]
- Fixed an issue where playtime skill progression was visible to players at the end of a run. This is now hidden from the rewards screen as intended. [TECH-10544]
- Fixed an issue where the camera would jitter when walking towards the view borders, enhancing smoother gameplay experience around map edges. [TECH-10640]
- Fixed an issue where the Fire Slime incorrectly left a trail instead of creating spots like the Toxic Slime. [TECH-10620]
- Resolved sprite loading issues where sword slash visuals and potentially newer mob textures were not loading on time. Improvements ensure textures are assigned the appropriate texture page, thus enhancing visual consistency during gameplay. [TECH-10311]
- Fixed an issue where certain visual effects and enemy movements did not pause correctly when the game was paused, such as during relic selection. This includes the pausing of abilities, portal visuals, and enemy sliding. [TECH-10383]
- Fixed an issue where zoom info was being displayed to players. [TECH-10627]
- Fixed a depth sorting issue where gold and item drops would draw on top of players and enemies, ensuring correct visual layering in the game world. [TECH-10557]
- Fixed an issue where tutorial info popup text could exceed its box boundaries, ensuring all text is properly contained. [QA-2694]
- Fixed an issue where the camera would clip and move slowly from the top left when entering the chest room’s that feature NPCs, improving the camera transition experience. [KUDOS-439]
- Fixed an issue where the Accepted tab in the Task Manager only displayed contracts accepted in the current area, ensuring all accepted contracts are visible regardless of the player’s location. [KUDOS-426]
- Fixed an issue where selected passive relics were not displayed above the ability bar in dungeons, ensuring players can now see their active relics during gameplay. [QA-2626]
- Fixed an issue where quest text on pinned quests with gatherable items was overlapping the body text, causing readability issues. [QA-2699]
- Fixed an issue where upcoming recurring weekly events displayed incorrect original dates instead of their actual upcoming dates in the events list. [QA-2704]
- Fixed an issue where players would automatically continue walking forward after releasing ‘W’ when transitioning through a portal. [QA-2557]
Balance Changes
We’ve noticed a number of items being sold to vendors in large quantities over the past few weeks. After some investigation, it was determined that the below items were disproportionately easy to create in relation to their vendor sell value. Adjustments have been made to ensure the barriers to create them remain in line with their potential gold generation.
Sell values:
All Vials (50 → 40)
All Flasks (120 → 80)
All Stims (450 → 180)
Porridge (90 → 40)
Normalised value for advanced stims → 300
Purchase costs:
Cheese (50 → 25)
Recipe adjustments:
Tuna Salad:
Lettuce (2→4) Fried Egg (1→2).
Vendor restocks:
Vendors in Virelda and Arcadia are now limited to a personal hourly restock rate of 20 per hour.