The Anima have broken free from their chains
We’re hitting full stride this summer with a large update to progression balance and QoL across the board.
There is a new intro cinematic, sequence and narrative available to new players. To experience it, create a new character and discover The Anima.
The level cap has now been removed, players can now progress all the way to level 99 in all skills. Players who are already at level 40 will be happy to know that all excess experience gained over the level 40 cap in the past has been retained for all skills. Players can now freely progress through all skill levels with a new adjusted experience & level curve.
The experience requirements for level progression have been altered heavily. The requirements for all levels have been reduced, however this will be most noticeable above level 30. Players should find the mid-range skill levels are more accessible than before. The implementation of additional nodes, recipes, and items that require the updated skill cap will be featured in later releases this year. For now, get ahead of the pack with an uncapped set of skills to train. Many players will find that their skill levels have auto-updated to higher levels
With the introduction of a new level cap, new rewards have been added for reaching various milestones in a number of skills. You can find all of the milestones and rewards below:
Mining:
Mining Journeyman – Reach level 50 in Mining:
Noxley’s Recall Rune – Provides unlimited teleports to Hollow Rock (3hr Cooldown)
Mining Adept – Reach level 75 in Mining:
Miner’s Cosmetic Set
Fishing:
Fishing Journeyman – Reach level 50 in Fishing:
Orange Fishing Bag
Fishing Adept – Reach level 75 in Fishing:
Blue Fishing Bag
Fishing Master – Reach level 99 in Fishing:
Red Fishing Bag
Foraging:
Foraging Journeyman – Reach level 50 in Foraging:
Sunflower Backpack

Foraging Adept – Reach level 75 in Foraging:
Daisy Backpack

Foraging Master – Reach level 99 in Foraging:
Buddy
Farming:
Farming Journeyman – Reach level 50 in Farming:
Reusable Carrot – Provides unlimited teleports to the Homestead (3hr Cooldown)
Farming Master – Reach level 99 in Farming:
Bountiful Harvest
Chemistry:
Chemistry Adept – Reach level 75 in Chemistry:
Blue Syringe Mount
Chemistry Master – Reach level 99 in Chemistry:
Purple Syringe Mount
Cooking:
Cooking Journeyman – Reach level 50 in Cooking:
Spatula
Cooking Adept – Reach level 75 in Cooking:
Burning Spatula
Cooking Master – Reach level 99 in Cooking:
Golden Spatula
Crafting:
Crafting Journeyman – Reach level 50 in Crafting:
White Jetpack
Crafting Adept – Reach level 75 in Crafting:
Blue Jetpack
Crafting Master – Reach level 99 in Crafting:
Orange Jetpack
Hacking:
Hacking Journeyman – Reach level 50 in Hacking:
White Robotic Arms
Hacking Adept – Reach level 75 in Hacking:
Blue Robotic Arms
Hacking Master – Reach level 99 in Hacking:
Yellow Robotic Arms
Stability and performance have also seen major improvements, with multiple bug fixes ensuring smoother transitions, preventing unexpected crashes, and aligning gameplay mechanics more consistently. Additionally, balance improvements such as adjusted resource spawn rates and refined experience requirements pave the way for a more strategic progression, elevating both competitive and casual gameplay.
Features
- Introduced a new feature in the Lobby UI that allows players to invite a friend to a dungeon, granting both players a reward. The invited friend is immediately joined to the dungeon with basic gear, and both players receive an exotic seed pack as a reward, applicable once per new player invited. [TECH-9892]
- Reskinned the Orange, Blue, and Green robots with new animations, and updated sound effects for hover bots, enhancing the variety and visual appeal of in-game mobs. [TECH-10481]
- Introduced atmospheric enhancements in dungeons such as moving dust specks and sun beams to improve visual experience. [TECH-10360]
- Added new torch sprites and re-skinned existing ones to enhance the dark temple environment, featuring upright and wall-mounted designs with appropriate visual effects. [ART-3569]
- Added a context menu to the party UI to enhance player interactions within parties. [TECH-10283]
- Introduced a feature allowing players to hide fishing nodes from specific areas, enhancing customization options for personalized gameplay. [TECH-10470]
- Implemented a feature to hide event quests for new players using a feature flag, enhancing the onboarding experience by ensuring event quests are only visible when relevant. [TECH-10486]
- Scheduled Abyssal Paradox events to occur daily from 4 PM to 8 PM GMT for two weeks. [DES-2663]
- Introduced a new glitching sound effect that plays when the screen glitch is triggered at the start of the game, enhancing the onboarding/tutorial experience. [AUDIO-1063]
- Enhanced the user experience for selecting upgrades by allowing players to use keyboard navigation with WASD keys and selection with Space or F key. This change provides clearer indications for keyboard controls, improving how players interact with the upgrade selection process. [TECH-10182]
- Implemented backend handling for Xsolla subscription token generation to enhance security during live payment purchases from the in-game store. [TECH-10468]
- Introduced new variants of the foundation hanging monitor tower, featuring smaller designs with fewer screens and alternative cable arrangements to reduce visual noise while maintaining key aesthetic elements. [ART-3581]
- Introduced a new 16×16 inventory icon for the unique fish item to enhance visibility during the fishing event. [ART-3562]
- Recolored the Novice Ronin weapon sets with new blue, yellow, and white color schemes, including updates to weapon icons for a fresh visual appeal. [ART-3545]
- Introduced new icons representing the different tiers of rewards from the Fishing Event, including common, mid, and premium ‘booty’ chests with distinct visuals and contents. [ART-3561]
- Introduced a new endpoint to compare stats between currently equipped items and target items, allowing players to quickly assess stat differences. This update will aid players in making strategic gear decisions by displaying comparative tooltips for equipped and inventory items. [TECH-9804]
- Implemented a feature to hide the sign-up button until players complete their first dungeon, enhancing the onboarding experience. [TECH-10482]
- Added tooltips that display the name and stat bonuses for gear items on the ground, while non-gear items will only display their name. [TECH-10479]
- Added the ability for players to open a dungeon directly through the Dungeon Finder, improving accessibility and enhancing matchmaking options for solo players as well as groups of two or three users. [TECH-10460]
- Modified the backend to ensure items purchased with non-premium currency are automatically sent to players via mail, streamlining the acquisition process. [TECH-10453]
- Introduced a new backend system to handle SKU purchasing as part of the onboarding and monetisation updates. [TECH-10452]
- Implemented a new Idle Experience Reward system that allows players to gain experience while logged out. Players will receive an alert upon logout to select available skills for the XP gain. [TECH-10442]
- Added new service.ts file to
activities
enabling communication with Discord and implemented a MongoDB schema to track Discord message interactions. [TECH-10432] - Added a feature where clicking on tasks in the map will now automatically switch to and focus on the waypoint of the task, providing easier navigation for players. [TECH-10358]
- Introduced an enhancement to the quest tasks HUD that displays active and upcoming events. Players will receive notifications when an event is about to start or has started, and can see their contributions to active events. The sidebar offers a teleport button to the event location, and allows hiding events or toggling their visibility through display settings. [TECH-10241]
- Introduced a new system allowing players to invite friends to live-ops events through Discord and teleport directly to the event start location via a new UI feature on the HUD. Players can now easily participate in events with a clear notification system and a dedicated event area for collective achievements. [TECH-10238]
- Implemented new music pieces for tutorial dungeons that play randomly in each room, preventing repetition of the last piece. [TECH-10227]
- Introduced a new feature allowing services to send DMs to Discord users with interactive buttons and dropdowns. This enables activities service to manage user interactions through a configurable request body and to handle callbacks asynchronously. [TECH-10139]
- Added the ability to select and display specific task locations on the map, making it easier for players to find where tasks can be completed in the game world. [TECH-8412]
- Introduced pixelated motif borders for the game’s introduction, enhancing visual aesthetics with a choice between Art Deco and cyber-themed designs. [TECH-10447]
- Introduced an overlay cinematic at the start of the game, featuring a sequence of fading texts set against a black screen, which guides players smoothly into the game narrative without requiring user interaction. Text and motifs can be easily adjusted through tuning variables. [TECH-10438]
- Implemented a feature to display credits on the left and right sides of the GUI, which fade in and out. This allows for dynamic credit displays during gameplay, enhancing the player’s immersive experience. [TECH-10437]
- Players are now invincible in the first tutorial dungeon and will not see their health bar, guaranteeing a win until they progress to a certain room where they will start taking damage. [TECH-10428]
- The XP bar and rooms UI are now hidden in the first room to help new players acclimate without distractions. [TECH-10417]
- Introduced ambient critters in dungeons to enhance atmosphere; these critters are client-side and can be toggled via a new graphics setting. [TECH-10373]
- Auto-equip has been removed when acquiring new items such as claiming from a chest, picking up from the ground, or being awarded. Players must now open their bag and manually equip items. This change ensures better alignment with quest dialogue regarding equipment. [TECH-10411]
- Players can now swing their swords at any time in dungeons, enhancing combat interactions even after clearing stages. [TECH-10410]
- Added destroyable objects to dungeons that players can interact with using basic weapon attacks. These objects enhance room uniqueness, provide a chance to drop small amounts of gold, and contribute to a more dynamic dungeon experience. [TECH-10359]
- Hearts can now only be picked up when the player’s health is not full, preventing accidental useless heals. This change adds a strategic element, requiring players to consider when to collect hearts. [TECH-10395]
- Introducing environmental props like grass and foliage that move with the breeze or when players walk through them, adding a more dynamic and realistic environment to the game. Note that while players and certain abilities interact with the grass, it is currently not affected by abilities or weapon destruction. [TECH-10362]
- Introduced torches with green flames on columns in dungeon rooms to enhance atmosphere by providing moodier lighting. These torches light up the environment dynamically, improving dungeon aesthetics. [TECH-10361]
- Introduced a new Discord component gameplay feature that engages players by sending them interactive messages every 6 hours after logoff, allowing them to allocate idle XP, manage farm activities, and more, directly through Discord. [TECH-10099]
- Introduced all-direction animations for three tiers of spatula weapons: normal, red hot iron, and golden. These new animations enhance cooking progression by adding attack, idle, and walk animations for each spatula type, offering a visually enriched experience. [ART-3573]
- A new pet design has been introduced for the Daemonair Set, featuring a mechanical creature inspired by Agumon and Guilmon, with colors matching the existing armour and weapon sets. [ART-3531]
- Implemented new audio sources for tutorials to enhance the immersive experience with sound effects like rock falls and typing. [ART-3575]
- Removed feature flags to provide players full access to necessary UI by the end of the ‘Welcome to Virelda’ quest, enhancing the introductory experience. [DES-2670]
- Added username selection to the first stage of the ‘Welcome to Virelda’ process, improving the initial user onboarding experience. [DES-2669]
- The maximum skill level cap for all skills has been increased to 99, allowing players to progress beyond level 40 with access to higher exp/hr methods. New achievements and rewards, including cosmetic items and teleportation abilities, have been introduced at various level milestones. [DES-2641]
- Introduced a new player onboarding experience with updated dialogues and a combat tutorial to enhance the initial gameplay. This aims to immerse players into the game world more effectively from the start. [DES-2646]
- New interstellar-themed music has been added to the Foundation Back room, featuring a dynamic two-track setup that intensifies over time. [AUDIO-1067]
- Implemented a feature where gear tooltips now display comparative stat changes against equipped gear, improving the ability to make informed gear decisions across various interfaces, including vendors, banks, and inspection. [TECH-5397]
- Added ambient sounds to the entrance hallway to enhance the immersive experience when players enter this area. [AUDIO-1055]
- New music, ambience, and sound effects have been added to the entrance hallway to enhance the audio experience. [AUDIO-1053]
- Added a tutorial in the chest room to guide players on how to equip a newly obtained item, enhancing the in-game learning experience. [TECH-10145]
- Introduced a new glitch effect featuring chromatic aberration that occurs in the main room. This visual effect can be controlled via the ‘glitch_effect’ feature flag. [TECH-10440]
- Introduced ‘force world’ support for any room index in dungeons, allowing props and maps to consistently appear at specific locations, enhancing player navigation and recognition during gameplay. [TECH-10426]
- Added a feature flag ‘dungeon_hide_npc_names’ that, when enabled, allows players to hide NPC names from view. This can enhance immersion for players who prefer a name-free environment. [TECH-10449]
Improvements
- Removed the dungeon entrance popup during animations on the jeep and soullink towers to enhance the entrance experience. The popup is replaced with a subtle spinner to prevent entry spam issues. [TECH-10186]
- Door entry indicators are now hidden on vehicles like jeeps to improve visual clarity and prevent overlap issues. [TECH-10279]
- Improved the intro sequence by making the fade-out transition smoother and ensuring it plays only once for each user. Text intro audio has been removed for a more streamlined experience. [TECH-10491]
- Internal tools have been updated to better distinguish between premium and non-premium currency SKUs. [TECH-10450]
- Improved dialogue boxes by reducing the dialogue space and enhancing text readability for the first hour of gameplay, although the font size remains unchanged. Note: This may impact text line breaks elsewhere in the game. [TECH-10401]
- Improved the Retention SSOT board by cleaning up and organizing retention charts, session behavior funnels, conversion milestones, cohort quality comparisons, and segmentation by playstyle to provide a clearer comparison of metrics across different player cohorts. [TECH-10045]
- Reduced the size of the ‘Game by Webb Technology’ text and wreath by 30% to improve display aesthetics on 1080p screens. [TECH-10495]
- Improved the item pickup experience by providing instant client-side feedback and increased pickup radius. Items now disappear instantly when clicked, reappearing only if backend processes fail. Visual noise has been reduced by hiding loot beams and outlines for other players’ items, and making other players’ items semi-transparent with a red tint. Improved item layout around chests for better visibility and interaction. [TECH-9352]
- Enhanced existing vine assets by creating shorter versions, adding tapered tips for better placement, and introduced new vine shapes such as small chunks that can wrap around structures for improved environmental aesthetics. [ART-3557]
- Improved the ‘Invite to Party’ button to display the player’s current party status as ‘1/3’ and show a tooltip on hover indicating to ‘Leave the dungeon to invite party members.’ This change clarifies the button’s function when used during a dungeon. [TECH-10419]
- Improved the smoothness of the fade-out effect during the onboarding/tutorial process to enhance player experience. [TECH-10499]
- Removed the audio from the text introduction during the onboarding/tutorial to streamline the player’s initial experience. [TECH-10498]
- Improved the timing of the cinematic overlay when creating a new character, ensuring it plays immediately after the world finishes loading. [TECH-10476]
- Improved the initialization and SKU fetching for non-premium currency when using Xsolla and Discord, enhancing the onboarding and monetization experience. [TECH-10455]
- Extended the item despawn timer from 8 seconds to 20 seconds, providing players more time to pick up items before they disappear. [TECH-10314]
- Improved map loading speeds by preloading maps for Arcadia, Everdune, Hollow Rock, Neo-Tilus, and Virelda. Maps should now display faster when opened. [TECH-10236]
- Updated the end-of-dungeon UI by changing the ‘Claim’ button to ‘Continue’ when rewards have already been collected to reduce player confusion. [TECH-10420]
- Improved the placement and size of the XP/rooms UI by moving it to the top of the screen. The XP bar slides down when the relic timer is up and is now smaller, optimizing the UI by relocating more critical health information. [TECH-10418]
- The default setting for new users has been updated so that the main weapon now uses manual aim with the mouse, enhancing control and precision in combat situations. Existing users can continue to use auto-aim for other abilities as previously configured. [TECH-10409]
- The pause button is now hidden during the intro sequence in the first dungeon to reduce screen clutter. Escape functionality remains available. [TECH-10386]
- Enhanced the quest flow during dungeon tutorials to ensure seamless acquisition and use of abilities. This update includes fixes for proper leveling and ability allocation as players progress through the dungeon. [DES-2652]
- Improved UI alignment to prevent overlapping in tutorials and dungeons. Adjustments include better placement of the health, energy, experience bars, and radar alignment, ensuring a cleaner interface with no overlaps when other UI elements like relic screens are open. [TECH-10389]
- Updated the ‘Granny’s Gumbo’ quest to display in purple to align with other cooking tutorial quests. [KUDOS-383]
Bug Fixes
- Converted projectile cluster data transmission to use asset names instead of indexes, ensuring more accurate asset handling on the client side. [GAME-3944]
- Fixed an issue where players could enter the tutorial dungeon without a weapon by unequipping it at the last second while on the auto party zone. This has been resolved by disabling unequipping the weapon slot when any entrance interaction begins. [KUDOS-379]
- Resolved an issue where players were randomly teleported to unrelated maps, such as Farpoint and Arcadia Home, during or after map transitions and dungeon events. This was caused by incorrect shard assignments intended for party members, resulting in unintended relocations. [TECH-10166]
- Fixed an issue where new players were unable to enter the tutorial dungeon, while existing players could proceed without problems. [TECH-10465]
- Fixed an issue preventing UI settings from loading for new players who do not have pre-existing account settings. [TECH-10502]
- Fixed an issue that allowed players to move their characters during in-game cutscenes, ensuring proper input lock during these sequences. [TECH-10318]
- Fixed an issue where boss healthbars would reappear during lengthy death animations, such as with Scrapclaw. [TECH-10423]
- Fixed an issue where sprites were overlapping text inside Dr. Fritz Shop, improving the shop’s readability and user experience. [TECH-10288]
- Fixed a crash that occurred when mobs died, applicable in dungeons such as Everdune, Virelda and Farpoint, ensuring a smoother game experience. [TECH-10446]
- Fixed a crash issue that occurred upon entering the final room in the tutorial dungeon. The DGS now remains stable when reaching the last stage. [KUDOS-410]
- Fixed an issue where equipping a weapon inside a dungeon would cause the game to crash. This was a major issue affecting gameplay stability within dungeons. [KUDOS-407]
- Fixed an issue causing the game to crash upon entering a dungeon while in a party, regardless of entry method via beacon or dungeon finder. Users can now enter dungeons smoothly as a party without experiencing crashes. [KUDOS-408]
- Fixed an issue where a random error settings message would pop up throughout the game, caused by an intermittent outage of the profiles service where settings are saved. [KUDOS-404]
- Fixed an issue where items stored in the Chieftain’s Desert Cloak were lost when unequipping the cloak. Items are now retained and can be accessed by re-equipping the cloak. [QA-2617] (Reported by player: GIBBON69)
- Fixed an issue where the camera locked onto an incorrect area rather than the anvil upon interacting with Aster during the ‘Lock Out’ quest. [KUDOS-382]
- Fixed a bug where Quest NPC Aster displayed the wrong name, improving the consistency of NPC identification during quests. [KUDOS-381]
- Fixed an issue where online friends appeared as offline when they were on a different Dynamic Group Server (DGS). [QA-2625]
Balance Changes
- Increased spawn rates of iron, copper, sunbloom, and hemlock in Virelda, Seabreeze Pass, Arcadia Approach, and Neo-Tilus to enhance resource availability and gathering efficiency. [DES-2658]
- Adjusted the skill level equation to reduce the experience required for level 99 from over 2 billion to around 40 million, resulting in many players automatically leveling up and experiencing higher skill levels. This change will also influence damage numbers as skill level affects ability and weapon damage. [DES-2659]